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Ghic Chic Reviews “Spider-Man: Friend or Foe” on PS2

Sat, Oct 13, 2007

Games, Ghic Chic, Reviews, Video Game, Video Games

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Peter Parker, I’m breaking up with you. It’s not me, it’s you. Ever since the tepid release of what you call your third installment of a “film” with an equally lame game that came out around the same time, I began to lose interest in you. I love the comics. Your old tv show was campy fun and the cartoons at times were “interesting”.  My heart was won with the first and second movie that holds your superhero name and the games… wow the games kept the relationship going. A decent first and second installment, and then the Ultimate Spider Man made me feel all tingly inside… spidey tingly. Now it feels as if you’ve turned on me.

After your fiasco in May I stuck it out. I truly stuck it out hoping things would change. Deep in my heart of hearts I felt that you’d redeem yourself in “Spider-Man: Friend or Foe”. Oh how I was wrong.

The Good

Wonderful voice acting and a witty script gave this game promise. The dialogue was amusing and the graphics (although on this engine are a little choppy) over all I thought they were pretty decent. The selection of obtained characters (New Goblin, Prowler, Black Cat, Scorpion, Green Goblin, Doc Ock, Iron Fist, Rhino, Lizard, Venom, Blade, and Sandman) was exciting and some of the fighting moves and sequences had me saying “Wow, this is pretty cool!”

The Bad

Then like all good things, it came to an end. The areas; Tokyo, Tangaroa Island, Cairo, Transylvania and Nepal were visually appealing, yet the game play grew rapidly stale and the lack of camera control took the experience down a rung or two.
The premise was interesting. You are taken to The S.H.I.E.L.D. Helicarrier where you are briefed by Nick Fury that your friends and foes are being symbiote mind controlled in order to assist an evil genius bent on taking over the world. The mission should you continue to play: You must go to each location and fight the friend/foe, break them from the control of the symbiote shard, enter in an entertaining exchange, and then have them join your team. After each level and sublevel, you are able to go back to the Helicarrier and upgrade everyones abilities. Now say you find it’s unfair that you’re suffering alone, fret not! At any time during the game play you can have a second player join and plow through the scenes with you. Unfortunately the levels remain consistent in difficulty and you find yourself plowing through each level in about fifteen minutes or less.

Bottom Line: You beat a bunch of baddies and continue through- rinse and repeat.

The boss fights seem difficult initially until you spot the pattern and rather quickly you find yourself with a new friend/foe on your side.

I kept thinking, “Okay I know what they’re doing- this is so freakishly easy (almost insultingly so) because you need to hurry and rally the troops, gain the tokens to upgrade, and once everyone is obtained… then the real game begins!!” I finished the game this morning and my hopeful thinking was WAY off. Beating the final boss was no different than any of the other levels and then it was over. Poof :( Finis… No mo’. I sat there in disappointment waiting for something else to happen, aside from the credits rolling, nothing did. As Spider Man was transported back home, Nick hinted at a second installment, but if that’s the case, please don’t force people to pay for a teaser of hopefully a better, smarter, and more interesting game.

The thing that truly gets me is that It claims to be inspired by the Spider Man movies, it’s apparent that they drew their inspiration from the third one. Seriously, if the makers were shooting to create and release it so people will get hyped up over the October 30th DVD release of SP3, please don’t insult the fans. We’d rather wait for a quality game. 2007 is the year Spidey lost his webbing.

Overall Score: 4.75

Gameplay: 5
Experience (Sound/Graphics): 8
Replayability: 3
Fun Factor/Price: 3

Maker: Activision
Price: Around $39.95 USD

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This post was written by:

Dawn Masuoka - who has written 196 posts on ArsGeek.

“Dawn” or “whatsherface” is a Senior Editor with ArsGeek.. If she’s not nestled in front of console playing an adventure or RPG game, she could be found at someone else’s house nestled by a console playing the latest adventure or RPG game. When caught, she goes to work and does “stuff”. Complicated stuff. Stuff that is so involved that she doesn’t even know what it is.

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5 Comments For This Post

  1. TC Says:

    There is alot of marketing that goes on with these games and the movies. The game takes quite a while to finish as well. The graphics get a little stale.

  2. Michael Joyce Says:

    The three movie games rocked and rolled to the top, this one does too. Sure it’s not as good as Spider-Man 3 on Xbox360, but still awesome. So many of the villains you can’t play in the movie games, you can in this one and I mean it has everything. I’m not a comic book fan but I still love Spider-Man. But still, if your a huge Spider-Man fan, go pick up this game because it’s worth playing. If you have a PS2, it’s cheap to buy for $15 in stores. If you have an Xbox360, it’s for $40 in stores.

  3. Dawn Masuoka Says:

    1, 2 and Ultimate Spider-Man rocked- III was just horrible and to say that this one is not as good as part 3 proves my point. If you liked it, great- you’re what keeps these games continuing to be churned out with minimal effort and a lot of profit.

    Honestly, I love Spidey, but it was not worth the let down of the game play. Buy the comic, watch the movies (1 and 2)- but please demand better and hope they create something that’s less insulting to the game player and pays more tribute to the web slinger and the fun villians.

  4. cartoons online Says:

    Whay do you thing that cartoons are more popular than anime?

  5. Francine Innes Says:

    Outstanding post over again! Thanks!

5 Trackbacks For This Post

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    [...] Hezz wrote an interesting post today onHere’s a quick excerpt… this is pretty cool!” The Bad. Then like all good things, it came to an end. The areas; Tokyo, Tangaroa Island, Cairo, Transylvania and Nepal were visually appealing, yet the game play grew rapidly stale and the lack of camera … [...]

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