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	<title>Comments on: Traditional Role Playing Games &#8211; are they succumbing to MMORPGS?</title>
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	<description>Free your inner geek</description>
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		<title>By: mortgage calculator</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-65641</link>
		<dc:creator>mortgage calculator</dc:creator>
		<pubDate>Wed, 29 Jun 2011 17:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-65641</guid>
		<description>The vast majority older, male Democrats.</description>
		<content:encoded><![CDATA[<p>The vast majority older, male Democrats.</p>
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		<title>By: facebook</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-63610</link>
		<dc:creator>facebook</dc:creator>
		<pubDate>Tue, 29 Mar 2011 10:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-63610</guid>
		<description>http://www.challishodge.com/att-planning-java-phone-debut/</description>
		<content:encoded><![CDATA[<p><a href="http://www.challishodge.com/att-planning-java-phone-debut/">http://www.challishodge.com/att-planning-java-phone-debut/</a></p>
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		<title>By: Sohbet</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-63141</link>
		<dc:creator>Sohbet</dc:creator>
		<pubDate>Sun, 27 Feb 2011 22:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-63141</guid>
		<description>Sorry for the huge review, but I&#039;m really loving the new Zune, and hope this, as well as the excellent reviews some other people have written, will help you decide if it&#039;s the right choice for you.</description>
		<content:encoded><![CDATA[<p>Sorry for the huge review, but I&#8217;m really loving the new Zune, and hope this, as well as the excellent reviews some other people have written, will help you decide if it&#8217;s the right choice for you.</p>
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		<title>By: rambo knives</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-59975</link>
		<dc:creator>rambo knives</dc:creator>
		<pubDate>Sat, 17 Jul 2010 16:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-59975</guid>
		<description>Boker is one of the best-known names in the knife world. The roots of the Boker company stretch back nearly 200 years</description>
		<content:encoded><![CDATA[<p>Boker is one of the best-known names in the knife world. The roots of the Boker company stretch back nearly 200 years</p>
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		<title>By: Kra?nitzerK</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-59064</link>
		<dc:creator>Kra?nitzerK</dc:creator>
		<pubDate>Thu, 20 May 2010 19:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-59064</guid>
		<description>Godd point of view. I&#039;ve to come here again...</description>
		<content:encoded><![CDATA[<p>Godd point of view. I&#8217;ve to come here again&#8230;</p>
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		<title>By: Zoey Mithaveyu</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-58231</link>
		<dc:creator>Zoey Mithaveyu</dc:creator>
		<pubDate>Mon, 14 Dec 2009 21:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-58231</guid>
		<description>listen to this song &lt;a href=&quot;http://audiomind.net/music/alba/free/Audiomind-Mindfighter(feat.Sonja-short_edit).mp3&quot; rel=&quot;nofollow&quot;&gt;</description>
		<content:encoded><![CDATA[<p>listen to this song <a href="http://audiomind.net/music/alba/free/Audiomind-Mindfighter(feat.Sonja-short_edit).mp3"></a></p>
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		<title>By: Zahavah</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-58038</link>
		<dc:creator>Zahavah</dc:creator>
		<pubDate>Sun, 08 Nov 2009 12:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-58038</guid>
		<description>Nice post! good blog</description>
		<content:encoded><![CDATA[<p>Nice post! good blog</p>
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		<title>By: Ib</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-58017</link>
		<dc:creator>Ib</dc:creator>
		<pubDate>Sun, 01 Nov 2009 21:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-58017</guid>
		<description>Awesome post, I appreciate informational posts like this. Something else you might be interested in: how about some quick cash filling a few surveys? Up to 160$ per HOUR. Try it, trust me, you&#039;ll love it. It&#039;s on TheBuzzTrend dot com (replace dot with .)</description>
		<content:encoded><![CDATA[<p>Awesome post, I appreciate informational posts like this. Something else you might be interested in: how about some quick cash filling a few surveys? Up to 160$ per HOUR. Try it, trust me, you&#8217;ll love it. It&#8217;s on TheBuzzTrend dot com (replace dot with .)</p>
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		<title>By: Allaboutps3</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-57909</link>
		<dc:creator>Allaboutps3</dc:creator>
		<pubDate>Tue, 20 Oct 2009 04:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-57909</guid>
		<description>I beg to differ, it seems so irony :P</description>
		<content:encoded><![CDATA[<p>I beg to differ, it seems so irony <img src='http://www.arsgeek.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Rob</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-57516</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sat, 08 Aug 2009 12:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-57516</guid>
		<description>Plenty of MUSHes and MUDs out there still which are still heavily into the roleplaying stuff.

Here&#039;s one :-

http://birdsofwar.wikidot.com/</description>
		<content:encoded><![CDATA[<p>Plenty of MUSHes and MUDs out there still which are still heavily into the roleplaying stuff.</p>
<p>Here&#8217;s one :-</p>
<p><a href="http://birdsofwar.wikidot.com/">http://birdsofwar.wikidot.com/</a></p>
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		<title>By: Foxbat</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-57317</link>
		<dc:creator>Foxbat</dc:creator>
		<pubDate>Wed, 24 Jun 2009 22:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-57317</guid>
		<description>Checkout Maptools, Battlegrounds, or Fantasy Grounds.  

These are Virtual Table Top (VTT) systems that can accommodate various game systems (D&amp;D, Savage Worlds, GURPS, and the like...)  You can connect thru the internal chat, or use a Voice Like Ventrilo, Teamspeak, or Skype to connected everyone from everywhere to play what YOU want to play...</description>
		<content:encoded><![CDATA[<p>Checkout Maptools, Battlegrounds, or Fantasy Grounds.  </p>
<p>These are Virtual Table Top (VTT) systems that can accommodate various game systems (D&amp;D, Savage Worlds, GURPS, and the like&#8230;)  You can connect thru the internal chat, or use a Voice Like Ventrilo, Teamspeak, or Skype to connected everyone from everywhere to play what YOU want to play&#8230;</p>
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		<title>By: Anthony Dreessen</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-56964</link>
		<dc:creator>Anthony Dreessen</dc:creator>
		<pubDate>Tue, 14 Apr 2009 02:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-56964</guid>
		<description>I just wanted to post a new comment to get email confirmation any time a new comment is posted. I forgot to do that the first time around</description>
		<content:encoded><![CDATA[<p>I just wanted to post a new comment to get email confirmation any time a new comment is posted. I forgot to do that the first time around</p>
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		<title>By: Anthony Dreessen</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-56963</link>
		<dc:creator>Anthony Dreessen</dc:creator>
		<pubDate>Tue, 14 Apr 2009 02:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-56963</guid>
		<description>Let&#039;s do it then. Right here, right now. Let&#039;s revitalize the internet for tabletop gaming. I&#039;m ready for it and I want it. Know a good scripter? Let&#039;s make an engine that is capable of running a &quot;tabletop&quot; rpg on the internet.

I&#039;m a relative newcomer to the tabletop RPG world and I&#039;m designing some myself (my website link should take you to my main project) but I see the need to &#039;ditch the dice&#039; as it were.

The players like you and I want, more than anything, to get into the game, and be part of the puzzle solving, dungeon exploring comradery that is the essence of RPGs. The vast amounts of dice have become a crutch of sorts that allow people to stop thinking and use a mechanic to make the game work for them. This is exactly why one would turn to a computer, to hide all of that dice rolling and make it happen automatically.

What we need to do is remind people how &#039;real&#039; gaming captures something more than just fighting and killing. The human element that cannot be emulated or simulated needs to re-become the focus.

The latest D&amp;D will not do that, the focus there can easily be simulated by computers

I&#039;m serious about all of this

Let&#039;s band together

I&#039;ve got some ideas, and I just need to know if anyone&#039;s with me</description>
		<content:encoded><![CDATA[<p>Let&#8217;s do it then. Right here, right now. Let&#8217;s revitalize the internet for tabletop gaming. I&#8217;m ready for it and I want it. Know a good scripter? Let&#8217;s make an engine that is capable of running a &#8220;tabletop&#8221; rpg on the internet.</p>
<p>I&#8217;m a relative newcomer to the tabletop RPG world and I&#8217;m designing some myself (my website link should take you to my main project) but I see the need to &#8216;ditch the dice&#8217; as it were.</p>
<p>The players like you and I want, more than anything, to get into the game, and be part of the puzzle solving, dungeon exploring comradery that is the essence of RPGs. The vast amounts of dice have become a crutch of sorts that allow people to stop thinking and use a mechanic to make the game work for them. This is exactly why one would turn to a computer, to hide all of that dice rolling and make it happen automatically.</p>
<p>What we need to do is remind people how &#8216;real&#8217; gaming captures something more than just fighting and killing. The human element that cannot be emulated or simulated needs to re-become the focus.</p>
<p>The latest D&amp;D will not do that, the focus there can easily be simulated by computers</p>
<p>I&#8217;m serious about all of this</p>
<p>Let&#8217;s band together</p>
<p>I&#8217;ve got some ideas, and I just need to know if anyone&#8217;s with me</p>
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		<title>By: Good</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-56955</link>
		<dc:creator>Good</dc:creator>
		<pubDate>Sun, 12 Apr 2009 13:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-56955</guid>
		<description>Good Riddance. If Tabletop games refuses to get with the times then they deserves to die.</description>
		<content:encoded><![CDATA[<p>Good Riddance. If Tabletop games refuses to get with the times then they deserves to die.</p>
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		<title>By: Inumo</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-56528</link>
		<dc:creator>Inumo</dc:creator>
		<pubDate>Sat, 24 Jan 2009 05:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-56528</guid>
		<description>I personally am wholeheartedly with you. While I&#039;ve never played a tabletop myself, I feel deprived for not being able to do so. Considering I am a very open-end preference player, the &quot;go ahead and customize how you look, you&#039;ll end up looking like everyone else that&#039;s the same class/race/whatever anyways&quot; viewpoint of most MMORPGs feels too constricted to me (however, that being said, I still think the MMORPG medium is the best way to get ideas across [see my website]). I&#039;d rather describe me jumping off a platform ten feet off the ground and landing/rolling on/over a tyrannical demon that want&#039;s to blast some peasant with a fireball than just jump off a platform, take almost no damage, then see a timed series of attacks that I can in no way what so ever effect by mouse movement or random button pressing.</description>
		<content:encoded><![CDATA[<p>I personally am wholeheartedly with you. While I&#8217;ve never played a tabletop myself, I feel deprived for not being able to do so. Considering I am a very open-end preference player, the &#8220;go ahead and customize how you look, you&#8217;ll end up looking like everyone else that&#8217;s the same class/race/whatever anyways&#8221; viewpoint of most MMORPGs feels too constricted to me (however, that being said, I still think the MMORPG medium is the best way to get ideas across [see my website]). I&#8217;d rather describe me jumping off a platform ten feet off the ground and landing/rolling on/over a tyrannical demon that want&#8217;s to blast some peasant with a fireball than just jump off a platform, take almost no damage, then see a timed series of attacks that I can in no way what so ever effect by mouse movement or random button pressing.</p>
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		<title>By: scott</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-56524</link>
		<dc:creator>scott</dc:creator>
		<pubDate>Fri, 23 Jan 2009 17:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-56524</guid>
		<description>I will say that I disagree with your asseriton that tabletop rpgs are dying. Have you seen the D&amp;D 4e sales numbers? Fuck, I do both and so do many of my friends. We play WoW and we play in multiple D&amp;D campaigns. Why choose one?? Don&#039;t kid yourself into thinking that people are playing less tabletop RPGs - they aren&#039;t.</description>
		<content:encoded><![CDATA[<p>I will say that I disagree with your asseriton that tabletop rpgs are dying. Have you seen the D&amp;D 4e sales numbers? Fuck, I do both and so do many of my friends. We play WoW and we play in multiple D&amp;D campaigns. Why choose one?? Don&#8217;t kid yourself into thinking that people are playing less tabletop RPGs &#8211; they aren&#8217;t.</p>
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		<title>By: Vertro</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-56522</link>
		<dc:creator>Vertro</dc:creator>
		<pubDate>Fri, 23 Jan 2009 07:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-56522</guid>
		<description>Virtual Tabletop RPG.   There are plenty of them, some cost money, others are free, I cannot find a free one that suits my needs, however.


bluevertro@gmail.com (If you have some forum, or anything RPG related. =D)</description>
		<content:encoded><![CDATA[<p>Virtual Tabletop RPG.   There are plenty of them, some cost money, others are free, I cannot find a free one that suits my needs, however.</p>
<p><a href="mailto:bluevertro@gmail.com">bluevertro@gmail.com</a> (If you have some forum, or anything RPG related. =D)</p>
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		<title>By: Ryuuko</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-56512</link>
		<dc:creator>Ryuuko</dc:creator>
		<pubDate>Wed, 21 Jan 2009 23:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-56512</guid>
		<description>While I do not know if this has already been suggested(not much time atm, so I couldn&#039;t read all the suggestions) how about you use the internet to, instead of loosing people through it to MMORPG&#039;s, make an online RPing community. Create objects in whatever program you wish to emulate the dice roll(of course make it impossible to undo a roll so people don&#039;t cheat for those high rolls), post the rules, tell how it should be working out, and generally, people interested will get to it by spreading it&#039;s name by word of mouth to the others they play with. If you do decide for this I&#039;d like to help,and you can contact me at silverknight12321@gmail.com.</description>
		<content:encoded><![CDATA[<p>While I do not know if this has already been suggested(not much time atm, so I couldn&#8217;t read all the suggestions) how about you use the internet to, instead of loosing people through it to MMORPG&#8217;s, make an online RPing community. Create objects in whatever program you wish to emulate the dice roll(of course make it impossible to undo a roll so people don&#8217;t cheat for those high rolls), post the rules, tell how it should be working out, and generally, people interested will get to it by spreading it&#8217;s name by word of mouth to the others they play with. If you do decide for this I&#8217;d like to help,and you can contact me at <a href="mailto:silverknight12321@gmail.com">silverknight12321@gmail.com</a>.</p>
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		<title>By: Joker</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-56506</link>
		<dc:creator>Joker</dc:creator>
		<pubDate>Tue, 20 Jan 2009 05:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-56506</guid>
		<description>It isn&#039;t a matter of the tabletop RPGs becoming a lost art, it&#039;s a matter of things changing with time. You&#039;ll notice that when you follow D&amp;D and other tabletop games they tend to get more streamlined and easier to follow. And games borrow heavily from each other as well as from other mediums. When Conan was big suddenly barbarians and cavaliers were big in D&amp;D and they were REALLY REALLY powerful. When the Elric saga came out we saw White Plume Mountain with Blackrazor wielded by a pale elven fighter/mage. I&#039;m just saying that I think it&#039;s disingenuous to complain that somehow the changes these days are a result of low attention spans or anything like that. RPGs are made by businesses, they look for models that work and appeal to people. I haven&#039;t seen too many games that are successful that try to go throwback to the old ways. Just saying.</description>
		<content:encoded><![CDATA[<p>It isn&#8217;t a matter of the tabletop RPGs becoming a lost art, it&#8217;s a matter of things changing with time. You&#8217;ll notice that when you follow D&amp;D and other tabletop games they tend to get more streamlined and easier to follow. And games borrow heavily from each other as well as from other mediums. When Conan was big suddenly barbarians and cavaliers were big in D&amp;D and they were REALLY REALLY powerful. When the Elric saga came out we saw White Plume Mountain with Blackrazor wielded by a pale elven fighter/mage. I&#8217;m just saying that I think it&#8217;s disingenuous to complain that somehow the changes these days are a result of low attention spans or anything like that. RPGs are made by businesses, they look for models that work and appeal to people. I haven&#8217;t seen too many games that are successful that try to go throwback to the old ways. Just saying.</p>
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		<title>By: web design company</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-50389</link>
		<dc:creator>web design company</dc:creator>
		<pubDate>Wed, 20 Aug 2008 00:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-50389</guid>
		<description>Stay off my lawn! Damn kids and their computer RPGs. In my day we played in the basement with dice and Mountain Dew and we liked it.</description>
		<content:encoded><![CDATA[<p>Stay off my lawn! Damn kids and their computer RPGs. In my day we played in the basement with dice and Mountain Dew and we liked it.</p>
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		<title>By: Adam</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-43115</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sun, 03 Aug 2008 07:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-43115</guid>
		<description>It&#039;s not about the system, it&#039;s about the GM and the players. (I don&#039;t play any MMOs). If you don&#039;t want a hack&#039;n&#039;slash game, use a system like &lt;a href=&quot;http://www.bayn.org/nameless/index.html&quot; rel=&quot;nofollow&quot;&gt;Nameless&lt;/a&gt;, &lt;a href=&quot;http://www.memento-mori.com/inspectres/&quot; rel=&quot;nofollow&quot;&gt;InSpectres&lt;/a&gt; or &lt;a href=&quot;http://www.mimgames.com/window/&quot; rel=&quot;nofollow&quot;&gt;The Window&lt;/a&gt;. Heck, if you &lt;i&gt;do&lt;/i&gt; want hack&#039;n&#039;slash, there&#039;s always &lt;a href=&quot;http://www.harlekin-maus.com/games/fungeon/fungeon.html&quot; rel=&quot;nofollow&quot;&gt;Fungeon&lt;/a&gt; for those times when nobody wants to DM.

Tabletop/Pen&#039;n&#039;paper RPGs are still alive and well, you just have to look beyond DnD - which is fun, but certainly not the only game in town.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not about the system, it&#8217;s about the GM and the players. (I don&#8217;t play any MMOs). If you don&#8217;t want a hack&#8217;n'slash game, use a system like <a href="http://www.bayn.org/nameless/index.html">Nameless</a>, <a href="http://www.memento-mori.com/inspectres/">InSpectres</a> or <a href="http://www.mimgames.com/window/">The Window</a>. Heck, if you <i>do</i> want hack&#8217;n'slash, there&#8217;s always <a href="http://www.harlekin-maus.com/games/fungeon/fungeon.html">Fungeon</a> for those times when nobody wants to DM.</p>
<p>Tabletop/Pen&#8217;n'paper RPGs are still alive and well, you just have to look beyond DnD &#8211; which is fun, but certainly not the only game in town.</p>
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		<title>By: arsgeek</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-42879</link>
		<dc:creator>arsgeek</dc:creator>
		<pubDate>Sat, 02 Aug 2008 20:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-42879</guid>
		<description>What other games are out there that you all are playing (tabletop or online) which takes the focus away from a sole hack &#039;n slash fest?</description>
		<content:encoded><![CDATA[<p>What other games are out there that you all are playing (tabletop or online) which takes the focus away from a sole hack &#8216;n slash fest?</p>
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		<title>By: sahlhoda</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-42685</link>
		<dc:creator>sahlhoda</dc:creator>
		<pubDate>Sat, 02 Aug 2008 05:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-42685</guid>
		<description>I completely agree with cavtroop. MMO&#039;s are basically just focused on hack and slash and just trying to maximize your character. Tabletop games allow for so much more freedom and creativity. In fact part of the name is RPG, &quot;role-playing&quot; game. Until MMO&#039;s can allow you to truly take on the role of a character, they won&#039;t even come close to tabletop games. As a DM for a D&amp;D game, every time one of my players makes a comparison to WoW it makes me flinch.</description>
		<content:encoded><![CDATA[<p>I completely agree with cavtroop. MMO&#8217;s are basically just focused on hack and slash and just trying to maximize your character. Tabletop games allow for so much more freedom and creativity. In fact part of the name is RPG, &#8220;role-playing&#8221; game. Until MMO&#8217;s can allow you to truly take on the role of a character, they won&#8217;t even come close to tabletop games. As a DM for a D&amp;D game, every time one of my players makes a comparison to WoW it makes me flinch.</p>
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		<title>By: Kat</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-42662</link>
		<dc:creator>Kat</dc:creator>
		<pubDate>Sat, 02 Aug 2008 04:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-42662</guid>
		<description>I can understand where you are coming from, but I don&#039;t think that everyone who used to play tabletop has forsaken RPGs for online gaming.  It seems more like the internet&#039;s wide appeal and use has drawn large numbers of people who wouldn&#039;t otherwise play any kind of RPG.  I know plenty of people who play D&amp;D, Magik, and other games, in addition to online games.</description>
		<content:encoded><![CDATA[<p>I can understand where you are coming from, but I don&#8217;t think that everyone who used to play tabletop has forsaken RPGs for online gaming.  It seems more like the internet&#8217;s wide appeal and use has drawn large numbers of people who wouldn&#8217;t otherwise play any kind of RPG.  I know plenty of people who play D&amp;D, Magik, and other games, in addition to online games.</p>
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		<title>By: enterprize</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-42641</link>
		<dc:creator>enterprize</dc:creator>
		<pubDate>Sat, 02 Aug 2008 03:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-42641</guid>
		<description>Well, I&#039;m not sure how relevant it is to other RPG systems, but I&#039;ve found dumpshock [ http://forums.dumpshock.com/index.php?act=idx ], a fantastic resource for Shadowrun. Its a very active community, and at worst, I&#039;m sure some of the members could point you towards forums for other RPG systems as well.</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;m not sure how relevant it is to other RPG systems, but I&#8217;ve found dumpshock [ <a href="http://forums.dumpshock.com/index.php?act=idx">http://forums.dumpshock.com/index.php?act=idx</a> ], a fantastic resource for Shadowrun. Its a very active community, and at worst, I&#8217;m sure some of the members could point you towards forums for other RPG systems as well.</p>
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		<title>By: cavtroop</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-42556</link>
		<dc:creator>cavtroop</dc:creator>
		<pubDate>Fri, 01 Aug 2008 22:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-42556</guid>
		<description>&lt;i&gt;Spontaneous creativity is what MMO and console gaming CANNOT even get close to replicating … until genuine AI is found.&lt;/i&gt;

This. :)

I do enjoy MMO&#039;s - don&#039;t get me wrong. The don&#039;t satiate my RPG needs though, moreso my hack/slash needs. The lack of flexibility turns me off - that and even trying to roleplay with some of the bozos online is enough to make you go crazy.</description>
		<content:encoded><![CDATA[<p><i>Spontaneous creativity is what MMO and console gaming CANNOT even get close to replicating … until genuine AI is found.</i></p>
<p>This. <img src='http://www.arsgeek.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I do enjoy MMO&#8217;s &#8211; don&#8217;t get me wrong. The don&#8217;t satiate my RPG needs though, moreso my hack/slash needs. The lack of flexibility turns me off &#8211; that and even trying to roleplay with some of the bozos online is enough to make you go crazy.</p>
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		<title>By: Stormbrother</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-42522</link>
		<dc:creator>Stormbrother</dc:creator>
		<pubDate>Fri, 01 Aug 2008 21:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-42522</guid>
		<description>Started tabletop in 1977 with D&amp;D before the A. I am not much of an actor so when I role play I don&#039;t do funny voices or make big speeches.

The fun of MMO is in effortless battle. I like to bloody the blade in gaming, MMO or tabletop. But MMO is brutally limited.

The leather-clad halfling walks up to your veteran fighter and offers his hand to shake, saying &quot;Welcome to our city, stranger!&quot; Do you attack the thief and hope to win, but worry about city guard troubles? Do you blow him off and wait for the knife in the back in an alley? Attack him and LOSE? Shake his hand and walk down the street in your chain underwear for a block before realizing you were robbed?

The best programming can only offer you as much as the designer thought up. In that 1977 RPG I told the halfling (they were &quot;hobbits&quot; back then) thanks for his greeting, but I would not shake hands because I just heard there was plague in the last city I visited. Halfling jumped back and told me where the apothecary was. I was so proud of myself.

Five minutes later, two city guards showed up with shields and spears to escort me to the apothecary! The DM had his own edge and humor.

Spontaneous creativity is what MMO and console gaming CANNOT even get close to replicating ... until genuine AI is found.

Game in beauty.</description>
		<content:encoded><![CDATA[<p>Started tabletop in 1977 with D&amp;D before the A. I am not much of an actor so when I role play I don&#8217;t do funny voices or make big speeches.</p>
<p>The fun of MMO is in effortless battle. I like to bloody the blade in gaming, MMO or tabletop. But MMO is brutally limited.</p>
<p>The leather-clad halfling walks up to your veteran fighter and offers his hand to shake, saying &#8220;Welcome to our city, stranger!&#8221; Do you attack the thief and hope to win, but worry about city guard troubles? Do you blow him off and wait for the knife in the back in an alley? Attack him and LOSE? Shake his hand and walk down the street in your chain underwear for a block before realizing you were robbed?</p>
<p>The best programming can only offer you as much as the designer thought up. In that 1977 RPG I told the halfling (they were &#8220;hobbits&#8221; back then) thanks for his greeting, but I would not shake hands because I just heard there was plague in the last city I visited. Halfling jumped back and told me where the apothecary was. I was so proud of myself.</p>
<p>Five minutes later, two city guards showed up with shields and spears to escort me to the apothecary! The DM had his own edge and humor.</p>
<p>Spontaneous creativity is what MMO and console gaming CANNOT even get close to replicating &#8230; until genuine AI is found.</p>
<p>Game in beauty.</p>
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		<title>By: JLUHH</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-42513</link>
		<dc:creator>JLUHH</dc:creator>
		<pubDate>Fri, 01 Aug 2008 20:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-42513</guid>
		<description>To expand on what cavtroop said, it is worth realizing that there are a lot of different tabletop games out there with very different rules, and the best ones are very open about how you play.

DnD is the stereotypical one, and yes, that did have lots of dice and volumes of rules.  Of course, you didn&#039;t have to use all those rulebooks, and once you have some familiarity with the game you don&#039;t need to keep referencing rules.  But on the other hand, consider something like White Wolf&#039;s Mage (World of Darkness).  There is only one type of die, and spell-casting rules are so open that you actually have to (and are encouraged to) make up spells because the books don&#039;t provide you with very many, not to mention the lack of focus on combat in general and how you pretty much have to just do what makes sense because there just aren&#039;t rules for many of the little details.

I hate to sound like another basement-dweller griping about DnD 4e, but it seems like Wizards forgot about a lot of what makes tabletop gaming such a great and unique experience.  They argued that they wanted to streamline the game instead of having huge spellbooks and lots of rules.  It&#039;s true that an overload of rules can detract from a game, but most gamers already hate the rules-nazi.  The surplus may seem restricting on the surface, but if you&#039;re creative enough they become a way to make the game much more flexible.  But apparently creative doesn&#039;t sell like it used to.</description>
		<content:encoded><![CDATA[<p>To expand on what cavtroop said, it is worth realizing that there are a lot of different tabletop games out there with very different rules, and the best ones are very open about how you play.</p>
<p>DnD is the stereotypical one, and yes, that did have lots of dice and volumes of rules.  Of course, you didn&#8217;t have to use all those rulebooks, and once you have some familiarity with the game you don&#8217;t need to keep referencing rules.  But on the other hand, consider something like White Wolf&#8217;s Mage (World of Darkness).  There is only one type of die, and spell-casting rules are so open that you actually have to (and are encouraged to) make up spells because the books don&#8217;t provide you with very many, not to mention the lack of focus on combat in general and how you pretty much have to just do what makes sense because there just aren&#8217;t rules for many of the little details.</p>
<p>I hate to sound like another basement-dweller griping about DnD 4e, but it seems like Wizards forgot about a lot of what makes tabletop gaming such a great and unique experience.  They argued that they wanted to streamline the game instead of having huge spellbooks and lots of rules.  It&#8217;s true that an overload of rules can detract from a game, but most gamers already hate the rules-nazi.  The surplus may seem restricting on the surface, but if you&#8217;re creative enough they become a way to make the game much more flexible.  But apparently creative doesn&#8217;t sell like it used to.</p>
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		<title>By: Nphyx</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-42461</link>
		<dc:creator>Nphyx</dc:creator>
		<pubDate>Fri, 01 Aug 2008 19:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-42461</guid>
		<description>I feel your pain.  It&#039;s hard to compete with a medium that offers thousands of people to play with at any time of the day as compared to a couple scheduled games a month if you can manage to get everyone to show up.  There are no good online roleplaying communities; the few that are offered are either proprietary and oriented toward a single system or lacking the essential features to make online gaming plausible on a large scale.
That&#039;s not to say I have anything against MMOs, they potentially offer a different kind of gameplay and a different kind of immersion.  It&#039;s just too bad they suck time like a...</description>
		<content:encoded><![CDATA[<p>I feel your pain.  It&#8217;s hard to compete with a medium that offers thousands of people to play with at any time of the day as compared to a couple scheduled games a month if you can manage to get everyone to show up.  There are no good online roleplaying communities; the few that are offered are either proprietary and oriented toward a single system or lacking the essential features to make online gaming plausible on a large scale.<br />
That&#8217;s not to say I have anything against MMOs, they potentially offer a different kind of gameplay and a different kind of immersion.  It&#8217;s just too bad they suck time like a&#8230;</p>
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		<title>By: cavtroop</title>
		<link>http://www.arsgeek.com/2008/08/01/rpgs-of-the-future/comment-page-1/#comment-42456</link>
		<dc:creator>cavtroop</dc:creator>
		<pubDate>Fri, 01 Aug 2008 18:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsgeek.com/?p=4240#comment-42456</guid>
		<description>Also, if you had to &quot;Dealing with lame gms, encyclopedic volumes of rules, never ending melees that took 2 hours for 30 seconds of actual play.&quot; then you were doing it wrong. 

That&#039;s one of the beauties of tabletop gaming. You make it what you - as a group - like. Don&#039;t like the DM? find a new one, or run a game yourself. Don&#039;t want hack and slash? Run an Amber diceless game (and not feel like you are playing Yahtzee). Don&#039;t want 2 hour combats? Ditch D20 and try Savage Worlds. Etc. etc. etc.

Tabletop RPG&#039;s can be anything you want them to be - MMORPGs can only be what the developers want them to be.</description>
		<content:encoded><![CDATA[<p>Also, if you had to &#8220;Dealing with lame gms, encyclopedic volumes of rules, never ending melees that took 2 hours for 30 seconds of actual play.&#8221; then you were doing it wrong. </p>
<p>That&#8217;s one of the beauties of tabletop gaming. You make it what you &#8211; as a group &#8211; like. Don&#8217;t like the DM? find a new one, or run a game yourself. Don&#8217;t want hack and slash? Run an Amber diceless game (and not feel like you are playing Yahtzee). Don&#8217;t want 2 hour combats? Ditch D20 and try Savage Worlds. Etc. etc. etc.</p>
<p>Tabletop RPG&#8217;s can be anything you want them to be &#8211; MMORPGs can only be what the developers want them to be.</p>
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