I'm a fairly serious fan of end of the world fiction. If it's zombies rising up against the tide of humanity, I'm there. Strange lights causing physics to stop and reverting back to blade and club? Count me in. Giant comet slamming into the world – yup! I enjoy all of these stories, which is why I was pretty excited to receive a copy of Go-Go Girls of the Apocalypse.
Continue reading...Saturday, August 23, 2008
In the second of three Dungeons and Dragons Fourth Edition core rulebook reviews I take a critical look at the Dungeon Master's Guide.
Continue reading...Tuesday, August 19, 2008
WotC's Dungeons and Dragons Fourth Edition introduces a slew of changes to the venerable franchise, from a new modern look and feel to streamlined gameplay rules and a completely redesigned class and skill system. Today I take a look at the Player's Handbook, and I will review the Dungeon Master's Guide and Monster Manual in upcoming articles.
Continue reading...Thursday, August 14, 2008
I've been fooling around with Cro-Mag Rally by Pangea Software for a couple of days now, mostly during my commute and I've been very much enjoying it. It's everything Monkey Ball should have been - less monkeys, more fun.
Continue reading...Friday, August 8, 2008
Too Human is a 3rd person action-RPG developed by Silicon Knights featuring a combination of intense combat, in-depth character customization, and a rich, compelling storyline. The mythology of the game (planned to be a trilogy) is based on a modified Norse mythology. The player controls the character Baldur, son of Odin. Baldur is one of the Norse gods – a cybernetically advanced human tasked with protecting the human race. Baldur is considered by the other gods to be less advanced than the rest, thus “too human”.
Continue reading...Thursday, August 7, 2008
Koi Pond is really very lovely to look at. The water is done wonderfully, reacts well to touch and has nice splooshy sound effects. The fish act naturally and will dart around your screen if disturbed, as advertised. As you can see from the screen shots, it's quite beautiful to look at.
Continue reading...Monday, August 4, 2008
These are the three precepts to a Window game: "Everything about a Window character is described with adjectives rather than numbers." "It is the actor's responsibility to play their role realistically." "A good story is the central goal.”
Continue reading...Monday, March 3, 2008
Sins of a Solar Empire is one of those rare games that has the ability to really capture my attention, draw me in and keep me in front of the PC for long periods of time. I'm a sucker for galactic expansion games and even though I don't go bonkers over RTS games in general, this one in particular has just the right blend of strategy and real time to keep me happily clicking away. Sins is really an RT4X Game – Real Time, eXplore, eXpand, eXploit, eXterminate.
Continue reading...
Wednesday, September 3, 2008
2 Comments