These are the three precepts to a Window game: "Everything about a Window character is described with adjectives rather than numbers." "It is the actor's responsibility to play their role realistically." "A good story is the central goal.”
Continue reading...Friday, August 1, 2008
Once upon a time, gaming was sacred. It was a time to spend with like minded folk sitting around drinking Mountain Dew and eating Doritos, laughing, talking, disemboweling a goblin or two, and just having fun. MMORPGs have taken a lot of that away. Now you play alone, or with strangers. Unless you’re lucky enough to chance upon your real life friends on the same server.
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Monday, August 4, 2008
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